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Charisma: A Virtual Reality Training to Promote Social BrainHealth in Adults

The Charisma game displayed on a laptop

Social Skills Across the Life Span

Tandra T. Allen, Lara Ashmore, Shelly Gordon, Aaron Tate, Lori G. Cook and Sandra Bond Chapman

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Overview

This chapter from the textbook Social Skills Across the Life Span by Academic Press describes Charisma™ – Center for BrainHealth®'s virtual reality training platform, designed to help individuals navigate the socially complex interactions they face every day. Charisma combines a game-based platform with a clinician-led strategy training protocol, allowing individuals to receive real-time feedback on responses to a wide range of social challenges. This process helps improve social engagement through enjoyable activities that cater to individual needs and have produced positive results in clinical trials.
Charisma in-session with client and coach.

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Tandra Allen, MS, CCC-SLP

Assistant Director of Research

Aaron Tate

Director of Emerging Technology

Sandra Bond Chapman, PhD

Chief Director Dee Wyly Distinguished Professor, School of Behavioral and Brain Sciences Co-Leader, The BrainHealth Project


Related Information

Social Skills Across the Life Span