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Charisma: A Virtual Reality Training to Promote Social BrainHealth in Adults

The Charisma game displayed on a laptop

Social Skills Across the Life Span

Tandra T. Allen, Lara Ashmore, Shelly Gordon, Aaron Tate, Lori G. Cook and Sandra Bond Chapman

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Overview

This chapter from the textbook Social Skills Across the Life Span by Academic Press describes Charisma™ – Center for BrainHealth®'s virtual reality training platform, designed to help individuals navigate the socially complex interactions they face every day. Charisma combines a game-based platform with a clinician-led strategy training protocol, allowing individuals to receive real-time feedback on responses to a wide range of social challenges. This process helps improve social engagement through enjoyable activities that cater to individual needs and have produced positive results in clinical trials.
Charisma in-session with client and coach.

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Tandra Allen, MS, CCC-SLP

Assistant Director of Research

Aaron Tate

Director of Emerging Technology

Lori Cook, PhD, CCC-SLP

Director of Clinical Research Head of Research, The BrainHealth Project Adjunct Assistant Professor, School of Behavioral and Brain Sciences

Sandra Bond Chapman, PhD

Chief Director Dee Wyly Distinguished Professor, School of Behavioral and Brain Sciences Co-Leader, The BrainHealth Project


Related Information

Social Skills Across the Life Span